Alternative Reality

When I think of all the promises that information technology has made but not followed through on, this is the sort of futurificationing that most alarms me:

The divide that separates people from their online lives will utterly disappear. Instead of leaving behind all those net-based friends and activities when you walk out of your front door, you will be able to take them with you. The buddies you have on instant message networks, friends and family on e-mail, your eBay auctions, your avatars in online games, the TV shows you have stored on disk, your digital pictures, your blog – everything will be just a click away.

It could also kick off entirely new ways of living, working and playing. For instance, restaurant reviews could be geographically tagged so as soon as you approach a cafe or coffee shop, the views of recent diners could scroll up on your handheld gadget. Alternative reality games could also become popular. These use actors in real world locations to play out the ultimate interactive experience.

The promise of the review-laden world has been with us for well over a decade, before the internet when personal computing as being updated by CD-rom mailouts. Yet it is still a shock to find more than three reviews of anything on a site like expedia when you are looking for, say, hotel information. How does the human, disinterested in helping strangers by writing opinions provided for free, populate the world of content in this new world. That human won’t. There would need to be a model of exchange of idea to trigger an increase of participation beyond folks like me with foolish dreams of $2,000 a month from Google ads. But no one will pay me a nickle for my thoughts now – will anyone pay everyone for any of theirs?

But beyond that – why the brave new world of staring at a wrist watch screen wherever you go? What is so wrong with the people physically near you that you would want to exchange them for digial strangers? Again, for geeks of which I am of “C” grade, the transition is already in place. Is it that real is not play? It should be. Is it that real is not play that you rarely have the option of clearly winning? The digital world allows each Rob and Victor to know victories and even robberies that would never be possible in reality. It is any different than striving to be the guy who got the most points in the arcade? What kind of backbone would a society have if that actually became the pervasive goal?